Where's the Beef?!?
It was while I was skimming over my library that I saw an old title by Charles Stewart Grant entitled Programmed Wargames Scenarios that I decided to revive an old project: trying to develop a programmed opponent that I could write down, send to another player, and they could use that program to game solo. You can read about my thoughts and experiments on that idea in the links below.
The Rules Variants
- As stated previously, a unit type can either have a 6", 9", or 12" movement speed.
- Offensive power is represented in rolling a D6-2, D6, or D6+2 for combat, whether you can attack in Hand-to-Hand Combat and/or Shooting Combat, and – if you can shoot – what the range of that attack is (either 12" or 48").
- Defensive power is represented by taking all or just half of the number of hits your enemy rolled against you.
- Predominant unit types have a chance for more units in the army (3-4), than support types (0-2).
- Which units can act in a turn? In OHW all units can act in a turn, so this question is moot.
- Which unit should act next? As OHW has all units move, then shoot, then conduct hand-to-hand combat, timing is generally not an issue. But, there is no mechanic for answering this question.
- What action should a unit take? Generally this is the most important question that the solo gamer wants answered. Again, there is no mechanic for answering this question.