My blog about my wargaming activities. I collect a lot of 15mm miniatures for the American War of Independence and so collect a lot of rules for this period. I started miniatures with Napoleonics, so I have a number of armies in 6mm and 15mm figures for skirmishing. I have15mm WW II figures that I use for Flames of War, Memoir '44, and someday, Poor Bloody Infantry. Finally there is my on-again, off-again relationship with paper soldiers that I sometimes write about.
Saturday, January 17, 2009
I hope to get a game in this weekend, but I umpired (watched) one a couple of weeks ago. It led to me consider several more changes:
1. Lower the ranges to 100, 200, and 300 paces. This means that open order infantry, unless it has a rifle, no longer gets a longer range. Longer ranges for the same weapon is probably the hardest thing to justify in DBN, so probably that is not a big deal. I am generally concerned that the British will simply lower the bayonets and charge - which should not generally work, especially with Continentals, as they haven't softened the enemy up yet - as the factors for close combat are higher and the results more decisive.
2. Change the rifles to firing on their turn only, unless they are fired upon, in which case they can return fire. This makes the rifles still deadly accurate (high factor), but slower firing, which is exactly the result I want.
3. Infantry can no longer charge cavalry unless the cavalry is disordered. This happened in the last game.
4. Cavalry is deadlier against disordered troops (as it should be).
5. Added the "move through" and "recoil through" tables, so it is now clearer who can move through whom.
6. Added the points system for army selection and a half-baked army list for the British during the Southern Campaign in the Carlolinas. I think I need to split out lists for Cornwallis, Tarleton, Rawdon, Arnold, Other British Officers, and finally Loyalists.
Any interest in scenarios? I have been doing a lot of reading on the Southern Campaign and it is helping me shape the rules (mounted infantry is next).
I am looking at trying to play the really small scenarios (100-300 men per side) so the games would be 1-4 bases per unit, so the rules would have to account for that. That may be later, however.
- ► 2022 (20)
- ► 2019 (16)
- ► 2013 (32)
- ► 2012 (32)
- ► 2011 (72)
- ► 2010 (70)
- ▼ 2009 (44)
To my Tactical Exercises and Micro-Games post Pat G. asks: I am not an FoW player so please excuse me if I am ignorant of specific game m...
Don and I went down to the local hobby shop ( Orbital Games in Sierra Vista, AZ) and played a test game of Saga , one of many new rules aim...
If you saw the "One-Hour" title and thought "Neil Thomas has put out another one", well you thought like I did. But no, ...
There was a post on The Miniatures Page about a "new" company making 6mm sci-fi figures: Onslaught Miniatures . I took one look a...
This post will be a departure from my norm as I rarely talk about painting, although sometimes I show painted figures. More than 30 years ...
As always, let me start off by welcoming new reader TasminP. I hope you enjoy the read. As I threatened in my blog entry about Drums and ...
I have avoided reviewing the rules One-Hour Wargames ( OHW ) by Neil Thomas for quite a while for one simple reason: just reading through t...
As I am painting a warband of Orks (or I guess they are now called Orruks ) for Warhammer Underworlds the first area to address is their sk...
I have shown several people my 6mm figures that I have painted and the comment I always get, which is often similar to what I read on the fo...
First, let me start by saying that I did not label this post as a "review". I did not get deep enough into the game to actually re...
- Huachuca City, Arizona, United States
- I am 58 yrs old now. I bought a house in Huachuca City, AZ working for a software company for the last three years. To while away the hours I like to wargame -- with wooden, lead, and sometimes paper miniatures -- usually solo. Although I am a 'rules junkie', I almost always use rules of my own (I like to build upon others' ideas, but it seems like there is always something "missing" or "wrong").