AWI game using DBA-style rules and my first gameboard |
AWI Warfare
Not wanting to start a war on how the AWI was fought, I nonetheless have to model how I think it went. That is hard because how things played out in the Northern campaigns went quite differently than in the Southern Campaign. The latter had more elite troops and militia troops on both sides in addition to having much smaller numbers. If I had to choose, I would say that this variant is modeling the Southern Campaign.
For my Canadian and UK readers please feel free to substitute my use of the term "Patriots" for "Rebels", "Traitors", or whatever you feel is appropriate. I don't use the term "Americans" for a variety of reasons, least of which is that we weren't quite that yet.
Unit Types
As Neil Thomas does, it is best to start with the unit types first. Starting with the Horse and Musket variant as our base, what is wrong with Infantry, Skirmisher, Artillery, and Cavalry?
Artillery
Let's take a look at the artillery composition in a few battles in the Southern Campaign.
Battle | British/Loyalist | Patriot |
Cowpens | 2 three-pounders | None |
Guilford Courthouse | 1-2 six-pounders and 2 three-pounders | Two batteries of 2 six-pounders |
Camden | 4 guns | 7 guns |
King's Mountain | None ? | None ? |
Hobkirk's Hill | None | Three six-pounders |
Clearly, there was not a lot of artillery available. But it is noteworthy that Lord Rawdon, for example, decided to attack at Hobkirk's Hill because he was told by a Continental deserter that the Patriot forces had no artillery. Believing that the Continental artillery was still miles away, he was convinced it was time to attack. The fire from that artillery contributed to Lord Rawdon's defeat and retreat from the battle.
Although there was not much artillery, it did play a role in some of the battles. Thus, when an army rolls for its composition, it may only receive one Artillery unit. If it rolls two the second unit is exchanged for an Infantry unit for the British army and a Skirmisher unit for the Patriot army.
An Indian or Indian/Loyalist army converts all rolled Artillery units to Skirmisher units, as does the Patriot player fighting against an Indian or Indian/Loyalist army.
Cavalry
There is a recurring belief that: there was no cavalry in AWI battles; there was cavalry, but it was only used operationally; or that there was a small bit of cavalry, but the terrain was so bad that it was ineffective. In the South, especially due to the longer distances at play, mounted operations were much more prevalent. Not only did cavalry play a role operationally, but they also had a battlefield role. At Guilford Courthouse, for example, we see elements of the British Legion under Banastre Tarleton, but we see the 1st and 3rd Continental Dragoons under Lieutenant Colonel Washington, Lee's Legion, and even some North Carolina militia cavalry. At Cowpens we see the British Legion, the 17th Light Dragoons and Tory Scouts/Guides under Alexander Chesnee, while the Patriots have elements from the Continental Light Dragoons, South Carolina State Cavalry, Virginia State Dragoons, North Carolina State Dragoons, South Carolina ”Guides”, Militia Volunteers under Benjamin Jolly, North Carolina Militia under Captain Mordecai Clark, and South Carolina Militia under Thomas Young.
Like the artillery, when rolling for army composition, an army may only receive one Cavalry unit. If it rolls two the second unit is exchanged for an Infantry unit.
In Indian or Indian/Loyalists versus Patriot battles, all Cavalry units rolled for either force are converted to Skirmisher units.
One might argue that, as the cavalry was classified as "light", it should not hit as hard in combat. I counter that argument with the reduced number of bayonets that infantry had in this theater, and that units tended to operate in looser formations, making even bayonet-wielding units less effective against cavalry.
Skirmishers
I would consider the Patriots would be allowed one Skirmisher unit (if any are rolled as being present) to be classified as rifle-armed, granting it an 18" range.
Skirmisher units in an Indian or Indian/Loyalist army may charge into hand-to-hand combat against Patriot Infantry and Skirmisher units. They roll D6-2 in hand-to-hand combat.
Skirmisher units in an Indian or Indian/Loyalist army may charge into hand-to-hand combat against Patriot Infantry and Skirmisher units. They roll D6-2 in hand-to-hand combat.
Infantry
If you read With Zeal and With Bayonets Only then you will certainly gain the impression that British infantry can and should be allowed to charge into hand-to-hand combat as the Patriots frequently fled from charges in several battle descriptions. In fact, what is notable in most commentaries is when the Patriots do not run due to being charged. If you follow that line of thinking then that really must be modeled.
One thing to note is that the charge seems to have rarely led to actual casualties. What it did was dislodge the Patriots from their positions and force them to fall back. (There were some exceptions, of course.)
To reflect this tendency for Patriot infantry to run from charges, British, German, and Loyalist Infantry units may charge Patriot Infantry and Skirmisher units. They roll D6 in hand-to-hand combat.
To reflect this tendency for Patriot infantry to run from charges, British, German, and Loyalist Infantry units may charge Patriot Infantry and Skirmisher units. They roll D6 in hand-to-hand combat.
Summary of Changes
The Charge Moves rule is amended to allow charges by some Infantry and Skirmisher units, as indicated above. None of the other rules in that section are modified, including the prohibition on attacking an enemy unit with more friendly unit each turn (the Limited Engagement rule).
The Measure Range rule is amended by allowing Rifle-Armed Skirmisher units a range of 18".
The Hand-to-Hand Combat rules are amended to allow combat by some Infantry and Skirmisher units, as indicated above. The Assess Casualties rule is amended by allowing eligible Infantry units to roll D6, and eligible Skirmisher units to roll D6-2, in hand-to-hand combat. The same Terrain and Flank or Rear Attacks rules apply, as written.
The Retreat rule is amended to handle the cases for retreat when eligible Infantry and Skirmisher units are attacking.
The Measure Range rule is amended by allowing Rifle-Armed Skirmisher units a range of 18".
The Hand-to-Hand Combat rules are amended to allow combat by some Infantry and Skirmisher units, as indicated above. The Assess Casualties rule is amended by allowing eligible Infantry units to roll D6, and eligible Skirmisher units to roll D6-2, in hand-to-hand combat. The same Terrain and Flank or Rear Attacks rules apply, as written.
The Retreat rule is amended to handle the cases for retreat when eligible Infantry and Skirmisher units are attacking.
- After a round of combat, if British Infantry fails to destroy the Patriot unit, the Patriot unit retreats 6" after the combat is resolved, ending the move facing the British unit. The only exception to this is if the Patriot unit were defending a hilltop, town, or some form of fortification, in which case the British unit retreats 6", as per cavalry.
- After a round of combat, if the Indian Skirmisher fails to destroy the Patriot unit, the Indian unit must retreat 6", as per cavalry.
The Army Lists
For your convenience, here are the army composition tables.
British, German, or Loyalist Army
Unit Type
| ||||
Die Roll | Infantry | Artillery | Skirmisher | Cavalry |
1 | 4 | 1 | 0 | 1 |
2 | 3 | 1 | 2 | 0 |
3 | 4 | 0 | 1 | 1 |
4 | 4 | 1 | 0 | 1 |
5 | 4 | 1 | 1 | 0 |
6 | 4 | 0 | 1 | 1 |
Indian/Loyalist Army
Unit Type
| ||||
Die Roll | Infantry | Artillery | Skirmisher | Cavalry |
1 | 3 | 0 | 3 | 0 |
2 | 3 | 0 | 3 | 0 |
3 | 3 | 0 | 3 | 0 |
4 | 4 | 0 | 2 | 0 |
5 | 4 | 0 | 2 | 0 |
6 | 4 | 0 | 2 | 0 |
Indian Army
Unit Type
| ||||
Die Roll | Infantry | Artillery | Skirmisher | Cavalry |
1 | 0 | 0 | 6 | 0 |
2 | 0 | 0 | 6 | 0 |
3 | 0 | 0 | 6 | 0 |
4 | 0 | 0 | 6 | 0 |
5 | 0 | 0 | 6 | 0 |
6 | 0 | 0 | 6 | 0 |
Patriot Army
Unit Type
| ||||
Die Roll | Infantry | Artillery | Skirmisher | Cavalry |
1 | 3 | 1 | 1 | 1 |
2 | 3 | 1 | 2 | 0 |
3 | 3 | 0 | 2 | 1 |
4 | 4 | 1 | 0 | 1 |
5 | 4 | 1 | 1 | 0 |
6 | 4 | 0 | 1 | 1 |
Patriot Army (versus Indian or Indian/Loyalist)
Unit Type
| ||||
Die Roll | Infantry | Artillery | Skirmisher | Cavalry |
1 | 3 | 0 | 3 | 0 |
2 | 3 | 0 | 3 | 0 |
3 | 3 | 0 | 3 | 0 |
4 | 4 | 0 | 2 | 0 |
5 | 4 | 0 | 2 | 0 |
6 | 4 | 0 | 2 | 0 |
I need to test all of this out. I haven't yet as I am basing a sufficient number of figures to make up the forces. I am thinking of going full size here, with 4" x 2" units for infantry, skirmishers, and cavalry, and 2" x 2" for artillery.
Let me know what you think.
Let me know what you think.
Excellent! Agree with everything you've said.. I look forward to the play tests!
ReplyDeleteAll sounds really good! I especially agree with your comments on cavalry. I am a huge fan of the Southern Campaign (oddly enough I am sitting in the Cowpens Library right now.) I look forward to seeing how your play tests go.
ReplyDeleteThis ability to tweak within a framework of clever simplicity, seems to be the very essence of One Hour Wargames.
ReplyDeleteI thought I’d find Norm here! Some cracking ideas Dale. I love the OHW rules and thought the AWI was too complex to adapt. Shows how flexible OHW is and how wrong I can be...
ReplyDeleteI agree with Norm. The Great strength of OHW is that provides such a good framework for customisation. You can make it is complex (or keep it as simple) as you wish. I like the charging rules you've come up with for this.
ReplyDeleteI like the changes, Dale, with one suggestion. I only allow Skirmish Units to charge the flank or rear sides of Units - I guess to take into account the many skirmish and loose-order type units, we could say that they can only charge the flank / rear of formed infantry, but freely charge skirmish Units. Overall, you are doing what we've been thinking of for a long time, allow infantry the charge ability from OHW Horse and Musket rules.
ReplyDeleteAnother think to consider...Cavalry should have the same restriction - can only charge flank / rear except against skirmishers and other cavalry.
I think it's something to consider on a case by case basis as not all AWI cavalry or any Unit was always the same.
Only Indian units can charge, so I do not consider it so bad that they can charge formed units frontally. So I would not change it. You can, of course. Also, if the charge fails to overrun the unit it retreats.
DeleteCavalry charged formed infantry frontally. There are so many examples, Cowpens not the least of them. Remember, despite the picture of the British attacking Bunker Hill, most infantry fought in loose order because of the terrain. Is it a good idea for cavalry to charge infantry frontally? No. Cowpens was also a good example of why not, and that was against skirmishers. There is a difference between what a unit should be allowed to do and what it should do. To my mind, I generally am more permissive in what units can do, but punish players for doing bad things.
Good work Dale - and I like your charts for OHW. I have a question based on your picture of the older game board, however - what did you make your hills and forests out of? Is that just painted foamcore board - or something else?
ReplyDelete-Chuck
Thanks.
DeleteThese boards were Elmer's brand foam core board. I used a spare board to cut up an make 3D terrain. You can sort of tell by looking at the sides. Coloring the foam core is spottier than then paper surface on the top and bottom.
I like this! Some time down the pike I'll have to try this out. I have a bunch of Frying Pan & Blanket Continentals, militia, British, Hessians and Indians.
ReplyDelete