|AWI game using DBA-style rules and my first gameboard|
For my Canadian and UK readers please feel free to substitute my use of the term "Patriots" for "Rebels", "Traitors", or whatever you feel is appropriate. I don't use the term "Americans" for a variety of reasons, least of which is that we weren't quite that yet.
|Guilford Courthouse||1-2 six-pounders and 2 three-pounders||Two batteries of 2 six-pounders|
|Camden||4 guns||7 guns|
|King's Mountain||None ?||None ?|
|Hobkirk's Hill||None||Three six-pounders|
Clearly, there was not a lot of artillery available. But it is noteworthy that Lord Rawdon, for example, decided to attack at Hobkirk's Hill because he was told by a Continental deserter that the Patriot forces had no artillery. Believing that the Continental artillery was still miles away, he was convinced it was time to attack. The fire from that artillery contributed to Lord Rawdon's defeat and retreat from the battle.
Although there was not much artillery, it did play a role in some of the battles. Thus, when an army rolls for its composition, it may only receive one Artillery unit. If it rolls two the second unit is exchanged for an Infantry unit for the British army and a Skirmisher unit for the Patriot army.
An Indian or Indian/Loyalist army converts all rolled Artillery units to Skirmisher units, as does the Patriot player fighting against an Indian or Indian/Loyalist army.
Skirmisher units in an Indian or Indian/Loyalist army may charge into hand-to-hand combat against Patriot Infantry and Skirmisher units. They roll D6-2 in hand-to-hand combat.
To reflect this tendency for Patriot infantry to run from charges, British, German, and Loyalist Infantry units may charge Patriot Infantry and Skirmisher units. They roll D6 in hand-to-hand combat.
Summary of Changes
The Measure Range rule is amended by allowing Rifle-Armed Skirmisher units a range of 18".
The Hand-to-Hand Combat rules are amended to allow combat by some Infantry and Skirmisher units, as indicated above. The Assess Casualties rule is amended by allowing eligible Infantry units to roll D6, and eligible Skirmisher units to roll D6-2, in hand-to-hand combat. The same Terrain and Flank or Rear Attacks rules apply, as written.
The Retreat rule is amended to handle the cases for retreat when eligible Infantry and Skirmisher units are attacking.
- After a round of combat, if British Infantry fails to destroy the Patriot unit, the Patriot unit retreats 6" after the combat is resolved, ending the move facing the British unit. The only exception to this is if the Patriot unit were defending a hilltop, town, or some form of fortification, in which case the British unit retreats 6", as per cavalry.
- After a round of combat, if the Indian Skirmisher fails to destroy the Patriot unit, the Indian unit must retreat 6", as per cavalry.
The Army Lists
British, German, or Loyalist Army
Patriot Army (versus Indian or Indian/Loyalist)
Let me know what you think.