I've owned a copy or two of various Skirmish Campaigns and Skirmish Elite books and decided to get more on my last trip to HI (where there is a great hobby shop called The Armchair Adventurer). These books support a number of WW II skirmish rules, but Flying Lead is not one of them (which makes sense considering these books pre-date Flying Lead by a few years). So, I've decided to try my own hand at coming up with conversion factors.
Skirmish Campaigns' System
These books use a system or rating figures in three ways:
- Six levels of training.
- Six levels of morale.
- If a Leader, three levels or leadership.
Morale
The morale rating in Skirmish Campaigns represents "the ability of an individual to stay cool under fire". I see this as equating to Flying Lead's Quality rating, which represents "the overall willingness and ability of the character to do his 'job'. It encompasses training, morale, and reaction speed."
Note that Quality mentions both Morale and Training, the two factors in the books, but I see Quality more as morale than training as it determines the ability to take action and sustain it. Also, the game's morale checks are based on Quality. What training aspects there are in quality I think comes from the confidence obtained by that training, and that is just another way of saying morale (in my mind).
The books classify Morale as follows:
Morale | Description |
A+ | Fanatics (Kamikaze, etc.). |
A | Top quality, highly motivated troops (SS Panzer Grenadiers, Commandos, Rangers, some Japanese). |
B | Veteran troops, troops defending their homeland. |
C | Average motivated troops, motivated partisans, exhausted veterans. |
D | Reluctant or shell-shocked troops. |
E | Extremely unwilling troops, forced conscripts. |
Note that the Morale rating in applied to an individual, not to a unit.
In general, I use a Quality rating of 3 through 5, only using a 2 or 6 in exception circumstances, and prefer to use other attributes as modifiers. Here are the conversions that I am going to try:
Morale | Quality and Attributes |
A+ | 3, Fanatic, Eager, Fearless |
A | 3, Elite, Steady Under Fire |
B | 3, Steady Under Fire |
C | 4 |
D | 4, Green |
E | 5, Reluctant, Green |
Feel free to drop some attributes if you do not feel them necessary or pertinent to the scenario.
Training
Training is reflected in one of six levels, representing "the amount of training a unit has and the amount of time a unit has trained and/or fought together". How that training attribute is used is up to your game system. Note that this attribute applies to all members of the squad. The values in the books are as follows:
Value | Description |
T1+ | The most elite, extensively trained specialists who have seen combat (Fallschirmjager Engineers or US Rangers). |
T1 | Elite soldiers with extensive combat experience, very well trained and disciplined. |
T2 | Well trained combat veterans of quality armies, elite units of lower quality armies. |
T3 | Well trained regulars with little or no combat experience, regulars of most armies. |
T4 | Untested green troops with poor training (Russians 1941, Norwegians 1940). |
T5 | Very poorly trained troops such as civil militia and prison troops. |
Given these descriptions I see the training as associated more with the Combat attribute than with the Quality rating of Flying Lead. Combat is described as representing "the character's skill in combat". The values for Combat tends to run from between 1 and 3 so my conversion for Training to Combat is:
Training | Combat and Attributes |
T1+ | 3, Danger Sense, Fearless*, Light, Specialist, Stealth |
T1 | 3, Danger Sense, Light |
T2 | 3 |
T3 | 2 |
T4 | 2, Poor Shot |
T5 | 1, Cannon Fodder |
* Although Fearless affects morale, a very high level of training, as represented by this rating, can overcome the specific effects Fearless cover, so seems appropriate.
Feel free to add or remove attributes as seem appropriate. For example, combat engineers should have Specialist (Demolitions) and snipers should have Marksman, Stealth, and Sniper. These are just general factors.
Leadership
Leadership is rated as 1 to 3 asterisks with 3 being the highest. Again, it leaves it to the game system to translate the values into something meaningful.
Leadership | Attributes |
* | Leader (or Second in Command if the second leader in a unit) |
** | Leader (or Second in Command if the second leader in a unit), Fearless |
*** | Leader, Hero, Fearless, Fear |
Other common attributes for leaders include:
- Acrobat: good for leaders that seem to survive deadly firefights relatively unscathed.
- Chucker: good for those leaders that take out machine gun nests with grenades.
- Close Quarters Battle Specialists and Dashing: good for those leaders that take out the enemy in hand-to-hand combat.
- Combat Fiend: good for leaders that always appear in the thick of action.
- Marksman: good for leaders that make those fantastic shots (Sniper is good for that too).
- Fear: good for particularly ferocious or scary leaders.
- Hero: good for those leaders that were historically recognized for extreme bravery and heroism, and survived to tell about it.
Tell me what you think and how you might convert statistics in those books for Flying Lead.
I think you've done a great job here of converting to Flying Lead. I'd love to see some of your battle reports and the results of playtesting!
ReplyDeleteThanks. I am working through the books trying to find some scenarios that I can do with the figures I have. I generally have enough infantry, the problem is that I don't have enough heavy weapons (MMGs, HMGs, or infantry guns) required of the scenarios.
ReplyDeleteCongratulations!
ReplyDeleteIs great to find some "real" comparative from the real troops with the Flying Lead troops, with this kind of material the wargame is much more suitable to be played