My blog about my wargaming activities. I collect a lot of 15mm miniatures for the American War of Independence and so collect a lot of rules for this period. I started miniatures with Napoleonics, so I have a number of armies in 6mm and 15mm figures for skirmishing. I have15mm WW II figures that I use for Flames of War, Memoir '44, and someday, Poor Bloody Infantry. Finally there is my on-again, off-again relationship with paper soldiers that I sometimes write about.

Friday, October 02, 2009

Heroes of the Revolution

So, the new set of AWI rules are based on Hordes of the Things (HOTT), so I can see the variant being named Heroes of the Revolution (HOTR). (Actually, this was the name of a set of AWI rules I wrote earlier, based on the Warrior Heroes game system.)

Here is how I see the AWI troops being translated:

Forts, Redoubts, and Trenches: A Stronghold. Personally I do not like a stronghold appearing in every game on the defender's side, so I would include it only on a special scenario.

Hero: A HOTT Hero. I see this as heroic figures like Daniel Morgan at Cowpens, Benedict Arnold (only when on the Patriot side), Banastre Tarleton (but not at Cowpens or later), Johann Ewald, etc.

Artillery: An Artillery element. Nothing to change there. It can only fire on your bound, and only if you did not move.

Light Dragoons: A Riders element.

Shock Infantry: A Blades element. In this period shock infantry would be grenadiers, guards, fusiliers, highlanders, and (formed) light infantry. Elite Continentals, especially light infantry, would also qualify for the Patriot side.

Line Infantry: A Spears element. This would include most Germans, French, British, Continental, and Patriot State Line troops. The rear rank support represents a second supporting line behind the first, not a column.

Rifles: A Shooter element. This would apply to long rifle units (Patriot and Loyalist), German Jagers, and [sigh] Ferguson's Rifles.

Militia: A Hordes element. This fits well in that it allows the militia to run away and return (by redeploying lost Hordes), as was seen at Cowpens, for example.

Bushwhackers: A Land Lurker element. This represents the partisans - Patriot and Loyalist - and Indian raiders that lied in wait and ambushed the enemy. Their ability to leave the battlefield and return in another terrain piece fits well with the motif.

Warbands: A Warband element. This could be Indian warbands, but could also represent whites disguised as Indians in frontier raids, North Carolina Highlander broadswordsmen, and even some of the Over-the-Mountain Men.

Partisans: A Beasts element. The higher speed and ability to move through bad going represents those partisans and Over-the-Mountain-Men that were mounted, could quickly mount and dismount, and fire and reload while mounted and on the move.

Let me know what you think. I will try and get a game going and detail it in the blog.

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Huachuca City, Arizona, United States
I am 58 yrs old now. I bought a house in Huachuca City, AZ working for a software company for the last three years. To while away the hours I like to wargame -- with wooden, lead, and sometimes paper miniatures -- usually solo. Although I am a 'rules junkie', I almost always use rules of my own (I like to build upon others' ideas, but it seems like there is always something "missing" or "wrong").