I am pretty handy with Macromedia Fireworks (now owned by Adobe and called something else), but it lacks a few things that Battle Chronicler has:
- You can use inches for the ground scale, but millimeters for the base sizes. This is good for documenting DBA games. You don't have to convert inches to millimeters or vice versa, then convert again to pixels like with most drawing programs.
- You can specify the movement distances (typically in 1/2" increments) by clicking buttons and keys, whereas with typical drawing programs you have to convert to pixels and change the X and Y coordinates.
- You can make notes regarding the progress of the game, on a turn-by-turn basis.
- You cannot use the arrow keys to nudge an element (typically a unit) a pixel at a time.
- There is not snap to grid, or snap to align, with any of the elements. This, combined with the lack above, means lining up a group of elements is a pain.
- You cannot turn off the forward-facing arrow, which causes some elements to be partially obscured when multiple units are grouped together.
- You cannot change the stacking order of elements. The last placed element is the topmost one, so it may cast a shadow on elements close by. It looks strange.
- Some of the elements are drawn in XAML and I haven't found a good XAML editor yet.
I still haven't finished my last DBA battle report (on my DBA blog) using Battle Chronicler, but I do have the write-up done. Once I have it complete, I'll post an entry here pointing to it, should you wish to see what the results look like.