My blog about my wargaming activities. I collect a lot of 15mm miniatures for the American War of Independence and so collect a lot of rules for this period. I started miniatures with Napoleonics, so I have a number of armies in 6mm and 15mm figures for skirmishing. I have15mm WW II figures that I use for Flames of War, Memoir '44, and someday, Poor Bloody Infantry. Finally there is my on-again, off-again relationship with paper soldiers that I sometimes write about.
Monday, December 24, 2012
Mesoamerican Saga - Battle Report
I have not finished the battleboards for the Aztecs and Tlaxcalans yet, so we treated the Aztecs as Anglo-Danish and the Tlaxcalans as Welsh. I played the Aztecs and I found it very frustrating trying to close with the missile-heavy Tlaxcalans. Even when I got into melee, I often did not have enough "oomph!" to finish them off, so I felt very much the underdog. And the die rolling did not help. I could not get a rare symbol to save my life, early on. They Don was hitting like crazy (4 out of 4, 7 out of 8). Luckily, my Defence dice were working.
So, here is the game in comic panels. You can click any for a larger view.
This was a very interesting game in that it brought the special abilities of the factions much more into play than the first game. Don made frequent use of his ability to move through terrain at full speed, slow my movement, and to interrupt my activation and move during my turn (usually by peppering me with javelins). I started making use of the ability to cancel his activation, and to a lesser extent, putting up a shield wall against his fire.
The biggest play of the game, however, was when Don pushed a Warrior unit to pursue one of mine and took on two fatigue. I got a great Saga dice roll – the best I had all game – and I was able to play Trapped, which allowed me to add a fatigue to his unit, pushing it to Exhausted state, followed by Exhaustion, which eliminates two figures from an Exhausted unit. Don put on his grumpy face and said "I don't like that ability!". Took two rares and an uncommon dice to pull it off, however, and he had never had a unit within 1 Fatigue of exhaustion either, so it is going to be a rare event. But when you pull it off, it is sweet. Compare that to the Welsh abilities, which are basically firing every turn, wearing you down.
One thing I noticed is that Don did not use The Rising Out (activate all Levy and Warriors) or The Deadly Strike (lower the enemy Armour when shooting, and re-roll failed hits at the cost of one Fatigue and two common dice) as often as he could. I think that will change as he becomes more familiar with the abilities on the battleboard.
That said, I think the next game of Saga will be using his Bretonnians as Hundred Years War English and French. He has plenty of mounted Knights, medium infantry, and archers; I have a dismounted Knight unit or two to throw in. I am waiting for my plastic Fireforge Foot Sergeants to come in from On Military Matters. I will make at least 24 of them into crossbowmen.
Let me know if this format was a bit much, or did not display well. I tend to skip pictures of simple moves and only focus on those where shooting or melee occurs. I am also thinking of putting the red beads beside the figure before taking the photo and removing the figures and beads.
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- Huachuca City, Arizona, United States
- I am 50 yrs old now. I bought a house in Huachuca City, AZ (although I have a townhouse in Houston, TX and a small home in Tucson, AZ) working on a contract for "the next two years" that is going on five years now. To while away the hours I like to wargame -- with wooden, lead, and sometimes paper miniatures -- usually solo. Although I am a 'rules junkie', I almost always use rules of my own (I like to build upon others' ideas, but it seems like there is always something "missing" or "wrong").