Today I have a guest blogger, John Mumby of the Colorado Military Historians club describing a battle he ran at Genghis Con on Feb. 19, 2011. Take it away John.
Austrians vs. Prussians
Overview
Scenario: Trautenau 1866 Austro-Prussian War
Location: Genghis Con, Denver, Colorado, USA
Date Played: Saturday, February 19, 2011
The battle of Trautenau was the only battle that the Austrians won against the Prussians in the Austro-Prussian War of 1866. The game that I hosted at Genghis Con on February 19, 2011 is based on this battle.
Deployment
The Prussians have 5 infantry battalions, 1 jaeger battalion, 1 light cavalry regiment, 3 field gun batteries, 1 brigadier general, and the Commander-in-Chief coming in by the bridge (at the top of the map). Next to that Line of Communication (a game concept in the rules used), the Prussians have 4 infantry battalions, 1 light cavalry regiment, 2 heavy cavalry regiments, 1 horse gun battery, 2 field gun batteries, 1 cavalry brigadier general, 1 brigadier general, and 1 division general.
The Austrians in the left corner (bottom of the map) have 4 infantry battalions, 1 jaeger battalion, 1 light cavalry regiment, 3 field gun batteries, 1 rocket battery, 1 brigadier general, and the Commander-in-Chief. Between the farm and the woods, the second Austrian player has 4 infantry battalions, 1 jaeger battalion, 1 light cavalry regiment, 2 heavy cavalry regiments, 1 horse gun battery, 3 field gun batteries, 1 cavalry brigadier general, and 1 brigadier general.
Victory Conditions
The two blue bullseyes (at the top of the map) are Prussian Lines of Communication (LOC) while the two red bullseyes (at the bottom of the map) are Austrian Lines of Communications. Each LOC is worth one victory point each. The three hills with black bullseyes and the village of Trautenau are also worth 1 victory point each. There are 8 bullseyes on the table so the game could end in a tie.
The Game
The score at Genghis Con was Prussians 4, Austrians 3, with the middle hill disputed (no points scored because both players had units on the hill). The Prussians won the game on the last turn!! The same thing happened the week before at our club meeting (Colorado Military Historians) while playtesting the scenario. The rules used are Wars of Empire I by Keith Warren and Real Time Wargames. This map was created with the free Battle Chronicler software. You can find more discussion on these rules and other Real Time Wargaming rules, and the definition file for Battle Chronicler, on the Real Time Wargaming forum on Yahoo.
Thanks again to John Mumby for guest blogging today's entry.
My blog about my wargaming activities. I collect a lot of 15mm miniatures for the American War of Independence and so collect a lot of rules for this period. I started miniatures with Napoleonics, so I have a number of armies in 6mm and 15mm figures for skirmishing. I have15mm WW II figures that I use for Flames of War, Memoir '44, and someday, Poor Bloody Infantry. Finally there is my on-again, off-again relationship with paper soldiers that I sometimes write about.
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About Me
- Dale
- Huachuca City, Arizona, United States
- I am 58 yrs old now. I bought a house in Huachuca City, AZ working for a software company for the last three years. To while away the hours I like to wargame -- with wooden, lead, and sometimes paper miniatures -- usually solo. Although I am a 'rules junkie', I almost always use rules of my own (I like to build upon others' ideas, but it seems like there is always something "missing" or "wrong").
Thanks, Dale, for putting this battle report on your blog site. Several gamers at are club want me to host the game again at our meeting on the 13th. I'll let you know the outcome.
ReplyDeleteJohn
OK - a very belated question - how long did the game take? I'm looking at various grid\hex-based miniatures rulesets with the aim of running 4-6 player games in 2-3 hours.
ReplyDeleteDave,
ReplyDeleteAs indicated in the blog entry this was written by a guest blogger. I am fair sure that the rules meet your criteria, but I have emailed John to verify.
Stay tuned.
Dale
From John,
ReplyDelete"Thanks for your question. I have played this scenario 3 times now with 2-3 players per side. I would say that the shortest time was 2 1/2 hours with 3 1/2 hours being the longest. These playing times were with players not knowing the rules (the longest game had a 9 and 10 year old playing, too)."
Dave, if you are interested in these rules, I recommend you join the Real Time Wargaming forum on Yahoo. (http://groups.yahoo.com/group/real_time_wargaming/)