This segment covers the Movement mechanics in my on-going review of the company-level WW II miniature gaming rules Hail of Fire by Brandon Fraley of Retroboom Games.
Too Long Didn't Listen version: Move distances are randomized. Terrain features are not standardized, but terrain effects are, so you need to define each terrain piece before every game. Just like with firing, movement with vehicles is crunchier than with infantry. 4:48
Next Segment: Assaults
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