This segment covers the Firing mechanics in my on-going review of the company-level WW II miniature gaming rules Hail of Fire by Brandon Fraley of Retroboom Games.
Too Long Didn't Listen version: Firing is using buckets of dice, looking for a 4+ using only two simple modifiers. Hits gets saves, but there are some interesting mechanics surrounding those saves. Armor combat is almost as simple, but there are some fiddly bits. 4:58
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