This segment covers the Assault and Artillery combat mechanics in my on-going review of the company-level WW II miniature gaming rules Hail of Fire by Brandon Fraley of Retroboom Games.
Too Long Didn't Listen version: Assault is decisive in that everyone in contact either retreats or dies before the action moves on to the next unit.
Artillery barrages take up an entire turn for the unit. Standard deviation rules apply. 6:18
Next Segment: Morale and Special Rules
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