Well, the DBA solo campaign is over and it was a smashing success, if I do say so myself. The campaign was no longer solo by the end, Ira was running the Thessalians and Spartans, but I found out what I needed to. Campaigns gamed the way they are written in DBA are not intended to run a long time; they are meant to get to a conclusion in a day or weekend.
The "problem" is that it is too easy to get your army creamed in a battle, and then you are either knocked out of the campaign for the rest of the year until you can recruit or you are knocked out when someone comes to hit you while you are down. Again, that is the intent; they are trying to get to a conclusion fast and it succeeds well in that regard.
More ideas later on the new two-player campaign that Ira and I are starting, centered around the Second Punic War.
I suspected that was the case. I wonder if it's possible to create a DBA campaign that runs for longer, but isn't too heavy on complexity.
ReplyDeleteThat's my intent, to try and develop a longer-running campaign. I will be posting more in the blog on that.
ReplyDeleteI'll be keen to hear how that goes.
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