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Saturday, October 03, 2009

First HOTR Game

I played my first game of Heroes of the Revolution (HOTR), AWI battles using Hordes of the Things (HOTT). Basically I used all of the items indicated in the last blog post.

What I Liked: The militia coming back to "life" was funny. On one hand you might say you don't like the result; it gives militia too much staying power. On the other hand, it allows you to ignore militia casualties as long as you spend the PIPs bringing them back to life. In historical terms I can see that as similar to Daniel Morgan rallying the militia at Cowpens and then bringing them back into the battle. Overall, I liked it.

I also liked the differences between Shock and Line Infantry. The latter, if in two ranks, has the same combat factors as the former, but if it is destroyed, two elements go. You can lower the loss by taking not double-ranking them. This produces a similar effect I was trying to achieve with my Close, Open, and Extended Orders with DB-AWI, but with less complications.

What I Did Not Like: Really only one thing: Light Infantry not used in a Shock Infantry role was ill defined. My new rules (see the link at the top of the blog in the Links section) create a new troop type similar to Shooters in stats, but without the Distant Shooting capability.

Oh yes, the Patriots got their butts handed to them, but it was still a really interesting game.

New Rules
I wrote up the changes to HOTT for HOTR and posted them on the web. I would like to hear what you think. Unlike DB-AWI, I am not going to write up a full set of rules, so if you want to try them you are going to have to have HOTT.

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