It turns out I was playing DBA incorrectly, as I pretty much cut my teeth on DBA Online where fleeing is a recoil, 180° turn, and a 600 paces move away. After reading the DBA version 2.2 rules on my trip to WA I noticed that it was supposed to be a recoil, 180° turn, and one tactical move away.
That solves the problem of the rifles fleeing off of the board so quickly. Don will be happy.
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