tag:blogger.com,1999:blog-38671384.post4532431885930866027..comments2024-03-18T20:32:20.647-07:00Comments on Dale's Wargames: Conclusion to Tin Soldiers in ActionDalehttp://www.blogger.com/profile/13667428218897971037noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-38671384.post-44191268714236279512019-03-21T17:08:52.814-07:002019-03-21T17:08:52.814-07:00The rules sound like they hit a sweet spot.
The o...The rules sound like they hit a sweet spot.<br /><br />The only thing I don't think I could leave untweaked would be that there is no flank or rear. It's such a basic aspect of the structure of humans [go down a dark alley in a bad section of town...do you get mugged from the front or the rear?] and the structure of units [especially when Units are supposed to face front and pay attention there] that I would have to do something about it. Not that it would be hard.<br /><br />However...I am wondering if the designers have an explanation as to why they left it out? After all, it is as basic a game design as cavalry move faster and artillery shoots farther, so surely they left it out on purpose, so...why Why WHY??<br />:)ECW 40mm Projecthttps://www.blogger.com/profile/16170190784599775214noreply@blogger.comtag:blogger.com,1999:blog-38671384.post-31535480594589362352016-11-30T07:40:15.101-07:002016-11-30T07:40:15.101-07:00Dale, such a fantastic read and visual treat using...Dale, such a fantastic read and visual treat using your wonderful wooden toy soldiers! I really appreciate your in depth review of TSiA. Looks like a rule set of interest to me. NT on Grid, I like that!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.com